Wikipedia: " In painting, a capriccio (Italian pronunciation: [kaˈprittʃo], plural: capricci [kaˈprittʃi]; in older English works often anglicized as "caprice") is an architectural fantasy, placing together buildings, archaeological ruins and other architectural elements in fictional and often fantastical combinations. These paintings may also include staffage (figures). Capriccio falls under the more general term of landscape painting. This style of painting was introduced in the Renaissance and continued into the Baroque. "

Capriccio - 3rd Price in Assembly 23 Summer Graphics competition

The why:
This art piece was inspired by a Game Developers Conference talk about photogrammetry in the making of Star Wars: Battlefront by Dice.
I got intrigued by the technique and wanted to learn the tricks from it.
I was visiting the island of Samos in Greece and took vacation photos from some antique buildings, roads and statues from there. Later in the summer I visited Estonia's Saarenmaa -island which had a very nice castle wall with a gate arch. Then I visited the Raasepori Castle in Finland which I took some ruins which are now the ramparts of the wall. Then I took some walks around my town, Espoo and took plants, rocks and trees from there.
I decided that participating to Assembly '23 summer Demoscene graphics competition was a nice deadline to make it happen.
Techniques

Images were taken with Sony RX02, a small action cam sized camera which can take RAW photos as well. All assets were done using only still images.
Meshroom was used to create a pointcloud and textured 3d mesh from the images. This took many many nights.
Blender was used to decimate some of the assets to more manageable chunks.
Some assets were slightly dressed up and modified in Blender. Road was made to follow the landscape.
Bars were installed in the gateway and some lights were modelled out in Blender
Cycles was used to render out images and find a good composition.
Compositing effecs were added in Blender
Learning points:

Wanted to add some details that might be interesting to some. 
Plants are extremely hard to do a pointcloud from, and perhaps would be better to do with a different technique altogether.
Textures that the Meshroom software creates are usually very hard to use, the UV's are in a million pieces and there is no bleed at all.
Sony RX02 is a great camera, and light, but small details are lost in 12MP photos.
Theres still a hole in the mesh of the tree in the top right corner which I never remembered to patch. ;D
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