Faking 3d interiors with Interior Parallax Mapping in Blender and Unity. Mostly a demo for the technique to use in Games. Also made some parallax occlusion mapping shaders in Unity, but since the support for them is good enough, there's no real need for a custom solution.
Use case is for an upcoming game project. But then it should be mostly automated.
Techniques:
A simple scene was created inside Blender
A 360 camera was added
renders were taken of the room and objects were placed inside at various places to demonstrate distortion.
Shader was created inside Blender first (Remember to swap Y and Z in Unity).
If you are more interested in the use of this in games, check Stylized Stations great video on it!